Triamid Master
EARTH 4

Triamid Master

  • Archetype:
  • Triamid

  • ATK:
  • 1800

  • DEF:
  • 700

  • View:
  • 4008




Once per turn: You can send 1 face-up "Triamid" card you control to the Graveyard, then target 1 Set Card on the field; destroy it. Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect).




 
 
AI Power Analysis
Combo enablerConfidence: MediumEvaluated Apr 13, 2026
54± 6/ 100
Power Score
Intrinsic 52
Deck 55

Triamid Master — Power Evaluation

Final Score: 54 ± 6 · Confidence: Medium

  • Intrinsic: 52 · Deck: 55 · Meta: provisional
  • Primary role: Combo enabler · Secondary: Removal, Material body

Why it scores here

Triamid Master is a core archetype engine piece: a once-per-turn Quick Effect swaps a 'Triamid' Field Spell from the Field Zone to the Graveyard to activate a different-named one from the Deck, and another once-per-turn effect trades any face-up 'Triamid' card for the destruction of any Set card. Its 1800 ATK / Level-4 EARTH Rock body is a clean material provider, but the high ATK earns no points here — the score reflects its role as a reliable in-archetype field-spell engine and backrow pinger, not its stats. Because the text is hard-locked to 'Triamid' cards and no combo boards were recorded, its power is capped well below generic staples.

Axis scores

Axis Score Evidence
Accessibility 55 Run in 98 main-deck lists at 2.39 average copies (47 lists at 3), so it is consistently drawn, but its text is locked to 'Triamid' cards and no confirmed searcher route appears in the evidence (observed).
Combo & Conversion 50 Text-only: it enables the Field Spell rotation that fetches the needed 'Triamid' Field Spell and triggers its GY effect, but no combo appearances were recorded to confirm scale (inferred).
Resource Economy 48 Sending 1 face-up 'Triamid' card to the Graveyard to destroy 1 Set card is roughly card-neutral, softened by the Field Spell GY triggers it can set off (inferred).
Effect & Interaction 58 Destroys any Set card (flexible backrow / set-monster removal) and adds a Quick Effect that can act during the opponent's turn (verified).
Material Utility 55 Level-4 EARTH Rock with 1800 ATK is a clean Rank-4 Xyz body — 43% of its decks run Number 20: Giga-Brilliant, 64% run Gorgonic Guardian, 39% run Number 70: Malevolent Sin (observed).
Resilience & Flexibility 50 Works from hand, field, and via a Quick Effect on the opponent's turn, but each effect is once-per-turn and needs a 'Triamid' card to sacrifice (inferred).
Deck-Building Efficiency 52 A 3-of in its own archetype with no self-lock and no garnet outside Triamid, but it is not splashable and adds no generic value (verified).

Calculation

Weight profile: 0.7 Combo enabler + 0.3 Removal. Intrinsic ≈ 52, Deck ≈ 55, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Core Triamid engine: a Quick Effect Field Spell rotation that also triggers the GY effect of the Field Spell it sends.
  • Flexible removal that can destroy any Set card, hitting backrow or set monsters.
  • Clean Level-4 EARTH Rock body usable as Rank-4 Xyz material.
  • Consistently run at 2-3 copies in Triamid decks (avg 2.39, 47 lists at 3).

Weaknesses

  • Both effects are hard-locked to 'Triamid' cards, so it does nothing outside the archetype.
  • Both effects are once-per-turn and each costs a face-up card you control.
  • Its removal only destroys Set cards, so it cannot answer face-up threats.
  • Not a one-card starter — a 'Triamid' Field Spell must already be in the Field Zone for the Quick Effect.

Counters / choke points

  • Effect negation on the Field Spell activation or on the destruction effect leaves a plain 1800-ATK body.
  • Removing or negating the 'Triamid' Field Spell leaves the first effect with nothing to send.
  • Established face-up boards ignore its removal, which only hits Set cards.

Best use

Archetype engine / Field-Spell cycler and backrow removal. Decks: Triamid. Suggested copies: 3.

Evidence & gaps

  • Verified: Text: once per turn, send 1 face-up 'Triamid' card you control to the Graveyard to destroy 1 Set card.; Text: once per turn during the opponent's turn, a Quick Effect swaps a 'Triamid' Field Spell in the Field Zone for a different-named 'Triamid' Field Spell from the Deck.; Card is a Level-4 EARTH Rock, 1800 ATK / 700 DEF, archetype Triamid.; 98 decks run it in the main deck at 2.39 average copies (47 lists at 3 copies).
  • Observed: Triamids is the dominant home: 52% of the sample is archetype id 14, with further Triamid-tagged rows bringing archetype-locked usage to roughly 73 of 98 decks.; Gorgonic Guardian co-occurs in 64% of its decks; Number 20: Giga-Brilliant in 43%; Number 70: Malevolent Sin in 39%.; Triamid Dancer, Hunter, Fortress, Cruiser and Kingolem each co-occur in 98% of decks.
  • Inferred: Because its text is locked to 'Triamid' cards, generic utility is low despite 16 distinct archetype tags in the sample.; Sending a 'Triamid' card is roughly card-neutral since it can trigger that Field Spell's Graveyard effect.; It functions as an enabler rather than a one-card starter, requiring a 'Triamid' Field Spell already in the Field Zone.
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no confirmed in-archetype searcher route for this specific monster in the evidence











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